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135er Division TS2 |
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| 135er | REG ID: 88012 |
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TeamSpeak IP & Port
80.86.83.18:8767
TeamSpeak Password Status
protected, not public
Country
Germany
Category
Day of Defeat - Source
Homepage
http://www.135erdivision.de/
Description
Die 135er Division ist eine Riege des älteren Semesters und wünscht daher auch keine infantilen Äußerungen jedlicher Art. Sollte es doch zu sollchen Vorkommnisen kommen wird der Spieler vom Server der 135er Division ausgeschlossen. Wer hingegen ein angemessenes Verhalten im Umgang mit anderen Spielern betreibt ist gern gesehen und recht herzlich eingeladen, sich den Kampf um die Flagen anzuschliessen.
Data from Global Scan
Last scanned before 4 minutes Last online contact
09 Feb 2010 - 19:08 Last offline contact
31 Jan 2010 - 01:20 The Global Scan does scan in 5-10 minutes intervals. It collects data to make the User History, User Search, Activity Graph, Server Banners and User Banners possible. The TSViewer at the right side is live, dont confuse this both scanners.
Traffic Information
Time Zone settings
No configuration found. Default in operation: GTM +1.00
Registered since
Tue, 31 Mar 2009 by iller |
Welcome message
[Welcome to TeamSpeak, check www.135erDivision.de]
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Day of Defeat - Source
Day of Defeat: Source is a team-based first-person shooter multiplayer video game developed by the Valve Corporation. Set in World War II, the game is an updated version of Day of Defeat, moving from the GoldSrc engine used by its predecessor to the Source engine. The game was released for Microsoft Windows on 26 September 2005,[2] distributed through the Valve Corporation's online content delivery service Steam. Retail distribution of the game was handled by Electronic Arts.
The game was officially announced in February 2005. During the course of its development, Day of Defeat: Source progressed from being a straight conversion of Day of Defeat, to the alteration of certain aspects of the game's design and introduction of several new features. In addition, Day of Defeat: Source has been used by the Valve Corporation to present new design features on the Source engine, such as high dynamic range rendering and cinematic effects. The game itself revolves around two teams, the US Army and the German Wehrmacht, each with access to six player classes, fighting in a variety of scenarios inspired by World War II engagements in the European Theatre of 1944.
Upon release, the game received a generally favorable reception, praised for its atmospheric and strategic gameplay and its graphics, audio work and overall presentation. However, the game was criticized for the lack of content in it at the time of release, although subsequent updates to the game have added new game modes and levels.
The game was officially announced in February 2005. During the course of its development, Day of Defeat: Source progressed from being a straight conversion of Day of Defeat, to the alteration of certain aspects of the game's design and introduction of several new features. In addition, Day of Defeat: Source has been used by the Valve Corporation to present new design features on the Source engine, such as high dynamic range rendering and cinematic effects. The game itself revolves around two teams, the US Army and the German Wehrmacht, each with access to six player classes, fighting in a variety of scenarios inspired by World War II engagements in the European Theatre of 1944.
Upon release, the game received a generally favorable reception, praised for its atmospheric and strategic gameplay and its graphics, audio work and overall presentation. However, the game was criticized for the lack of content in it at the time of release, although subsequent updates to the game have added new game modes and levels.
This text is based on the article Day_of_defeat_source from the free encyclopedia Wikipedia and is available under the GNU Free Documentation License. In the Wikipedia is a list of contributors.











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