TSViewer for coh-zone.com [Company of Heroes] TeamSpeak (217.172.187.163:8767) - display of all information and access to stats, graphs, banners, user banners, user history and more.

coh-zone.com TS2

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Sub: Company of Heroes REG ID: 83044  
TeamSpeak IP & Port
217.172.187.163:8767
TeamSpeak Password Status
protected, not public
Country
Germany
Category
Strategy (Sub-Category: Company of Heroes)
Description
Company of Heroes community website!
Data from Global Scan
Last scanned before 5 minutes

Last online contact
09 Feb 2010 - 19:57
Last offline contact
06 Feb 2010 - 23:28

The Global Scan does scan in 5-10 minutes intervals. It collects data to make the User History, User Search, Activity Graph, Server Banners and User Banners possible. The TSViewer at the right side is live, dont confuse this both scanners.
Traffic Information
Incoming Bandwidth 1.07 KByte/s
Outgoing Bandwidth 3.82 KByte/s
Total Bandwidth 4.89 KByte/s
Packets received 2.130.224
Packets sent 3.667.515
Data received 0.36 GByte
Data sent 0.84 GByte
Time Zone settings
Through registration pre-configuried Time Zone to GMT 1.00
Registered since
Wed, 11 Feb 2009 by Neo
Welcome message
Welcome guys to coh-zone.com
User online
7 / 16
Channels
21
Uptime
58D 22:34:06
Version
2.0.24.1
Plattform
Linux
Type
Freeware, Clan
TeamSpeak activity graph
TeamSpeak activity graph
Availability
99.39 %
Slot Usage
3.58 %
User Record
7 max. online
 coh-zone.com
 Welcome (RD)
 CoH (RS)
 2v2 AT
 Map Check
 Mods
 Ranked
 Replays
 Team 1
 Team 2
 Training
 Runes of Magic (RS)
 Gruppe 1
 DeMo
Status:
On:
Idle:
Flags:
Idle
0D 01:19:50
0D 00:00:15
Unregistered
add User to buddiesshow User BannersNetwork info & usagePing:
PacketL:
Sent:
Received:
32ms
0%
586.17 kB
5.65 MB
 
 Hunterschatten
Status:
On:
Idle:
Flags:
Idle
0D 01:05:41
0D 00:01:54
Unregistered
add User to buddiesshow User BannersNetwork info & usagePing:
PacketL:
Sent:
Received:
48ms
0%
1.2 MB
3.38 MB
 
 Jerry
Status:
On:
Idle:
Flags:
Idle
0D 01:47:54
0D 00:00:18
Unregistered
add User to buddiesshow User BannersNetwork info & usagePing:
PacketL:
Sent:
Received:
61ms
0%
1.25 MB
6.85 MB
 
 Lauramadlen
Status:
On:
Idle:
Flags:
Idle
0D 01:46:35
0D 00:00:13
Unregistered
add User to buddiesshow User BannersNetwork info & usagePing:
PacketL:
Sent:
Received:
68ms
0.19%
1.92 MB
6.17 MB
 
 Waka
Status:
On:
Idle:
Flags:
Idle
0D 01:43:48
0D 00:02:02
Unregistered
add User to buddiesshow User BannersNetwork info & usagePing:
PacketL:
Sent:
Received:
49ms
0.91%
721.79 kB
7.34 MB
 
 Wildgirl
Status:
On:
Idle:
Flags:
Speaking
0D 01:27:24
0D 00:00:00
Unregistered
add User to buddiesshow User BannersNetwork info & usagePing:
PacketL:
Sent:
Received:
16ms
0.03%
2.08 MB
5.4 MB
 
 Gruppe 2
 Small talk (R)
 AFK (R)
 AoD | Lordingeringer
Status:
On:
Idle:
Flags:
Idle
0D 01:07:22
0D 00:03:00
Unregistered
add User to buddiesshow User BannersNetwork info & usagePing:
PacketL:
Sent:
Received:
38ms
0%
115.87 kB
4.42 MB
 
 Other Games (RS)
 DoW2
 RoM - Party
 Shooters
 Total War
 Admins (RP)
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Strategy

Strategy

A real-time strategy (RTS) video game is a strategic game that is distinctly not turn-based. According to Brett Sperry, the phrase real-time was used to distinguish such games within the broader genre of strategic wargames, which has a longer history both inside and outside of video gaming. Some important concepts related to real-time strategy include combat- and twitch-oriented action. Other RTS gameplay mechanics implied are resource gathering, base building and technological development, as well as abstract unit control (giving orders as opposed to controlling units directly). Generally, the player is given a top-down perspective of the battlefield, though some 3D RTS games allow total freedom of camera movement. Additionally, the in-game user interface is much like a computer desktop: the player can manipulate controls and in-game units with techniques such as clicking and dragging. Each player in an RTS may interact with the game independently of other players, so that no player has to wait for someone else to finish a turn. This lends the genre well to multiplayer gaming, especially in online play, compared to turn-based games.
This text is based on the article Real-time_strategy from the free encyclopedia Wikipedia and is available under the GNU Free Documentation License. In the Wikipedia is a list of contributors.